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	<title>Emmanuel &#34;ElBarto&#34; Vadot&#039;s Homepage</title>
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	<link>http://www.elbarto.org</link>
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		<title>The MegaDrive Modem</title>
		<link>http://www.elbarto.org/index.php/2012/05/the-megadrive-modem/</link>
		<comments>http://www.elbarto.org/index.php/2012/05/the-megadrive-modem/#comments</comments>
		<pubDate>Mon, 14 May 2012 16:24:56 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/?p=143</guid>
		<description><![CDATA[You can read a lot of things about the MegaModem and the related &#8220;game&#8221; The Game Toshokan on the interweb, and a lot of those info are wrong starting by the name of the service in Japan where you could download game back in the 90&#8242;. The MegaModem The MegaModem peripheral was release on the [...]]]></description>
			<content:encoded><![CDATA[<p>You can read a lot of things about the MegaModem and the related &#8220;game&#8221; The Game Toshokan on the interweb, and a lot of those info are wrong starting by the name of the service in Japan where you could download game back in the 90&#8242;.</p>
<h3>The MegaModem</h3>
<p>The MegaModem peripheral was release on the 3rd of November 1990 (according to SEGA archive <a title="site" href="http://sega.jp/archive/segahard/md/modem.html" target="_blank">site</a>) but three games who already support it were release before (Cyberball, Tel Tel Mahjong and Tel Tel Stadium).</p>
<p>There is three known packages for the MegaModem, the HAA-2951, the HAA-2952 and the Game Toshokan package.</p>
<p>The HAA-2951 only contains the modem while the other two contain also the Game Toshokan cartridge.</p>
<p>The MegaModem HAA-2951 cost ¥9,800 while the others ¥12,800.</p>
<p>There was also a rare modem released by San-San who has a DE-9 instead of the RJ11 cable.</p>
<p><span id="more-143"></span></p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_box.jpg"><img class=" wp-image-148" title="Game Toshokan Box" src="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_box-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">The Game Toshokan package, this is the more common.</p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/modem.jpg"><img class="size-medium wp-image-153" title="Modem" src="http://www.elbarto.org/wp-content/uploads/2012/05/modem-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">The Modem itself with the RJ11 cable, the RJ11 multiplexer and the screw to fix it at the back of the MegaDrive.</p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_regcard.jpg"><img class="size-medium wp-image-150" title="Game Toshokan Regcard" src="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_regcard-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">The Regcards and the envelope.</p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/modem_booklet.jpg"><img class="size-medium wp-image-154" title="Modem booklet" src="http://www.elbarto.org/wp-content/uploads/2012/05/modem_booklet-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">The Modem booklet (exclusive to the Game Toshokan package)</p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_unknown_1.jpg"><img class="size-medium wp-image-151" title="Game Toshokan Unknown Doc" src="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_unknown_1-300x225.jpg" alt="" width="300" height="225" /></a><a href="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_unknown_2.jpg"><img class="size-medium wp-image-152" title="Game Toshokan Unknown Doc 2" src="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_unknown_2-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">Two docs I know nothing about.</p>
<p>Check <a title="rig vega" href="http://blogs.yahoo.co.jp/rig_veda/61265768.html" target="_blank">rig_vega</a> blog entry to see more pictures.</p>
<h3>The MegaModem compatible games</h3>
<p>All other games supporting the MegaModem were release in 1991, this includes :</p>
<ul>
<li>Advanced Daisenryaku</li>
<li>The Game Toshokan (discuss later in this article)</li>
<li>Nikkan Sports Pro Yakyuu VAN</li>
<li>San San</li>
<li>Shikinjoh</li>
<li>Go Net</li>
</ul>
<p>Some banking soft were released too :</p>
<ul>
<li>Mega Anser</li>
<li>Nagoya Home Banking</li>
<li>Smisey Home</li>
</ul>
<p>With them you could consult your bank account, do transfer etc &#8230;</p>
<p>Of course none of those games can still be played with the MegaModem nowadays and none of the emulators support this device.</p>
<h3>The Sega Net Work System / Game Toshokan</h3>
<p>This was the name of the service used by the Game Toshokan &#8220;game&#8221;.</p>
<p>On the internet it is often called the &#8220;MegaNet&#8221;, most likely cause the wikipedia entry was named like this until I correct it 2/3 month ago. &#8220;MegaNet&#8221; was the name of the service used in Brazil, you can see on the Game Toshokan box the &#8220;SEGA NET WORK SYSTEM&#8221; (also note the space between NET and WORK).</p>
<p>The Game Toshokan itself was useless without a subscription to this service (it costs ¥800 per month). With it you could download game developed exclusively for it (i.e. you couldn&#8217;t download Sonic or Street of Rage). The more popular games were the Phantasy Star Text Adventures (8 were released, each one follow a character of PSII).<br />
All those games were released after on the MegaCD compilation Game no Kandume volume 1 and 2.</p>
<p style="text-align: center;"><a href="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_cart.jpg"><img class="aligncenter size-medium wp-image-149" title="Game Toshokan Cart and booklets" src="http://www.elbarto.org/wp-content/uploads/2012/05/game_toshokan_cart-300x225.jpg" alt="" width="300" height="225" /></a></p>
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		<title>April news update</title>
		<link>http://www.elbarto.org/index.php/2012/04/april-news-update/</link>
		<comments>http://www.elbarto.org/index.php/2012/04/april-news-update/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 05:29:31 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/?p=136</guid>
		<description><![CDATA[I&#8217;m currently working on many things. I&#8217;ve recreated the MegaDrive wiki and started to put a lot of info. It&#8217;s far from finished (and I think it will never be ) but the goal is to do what furrtek and I have done on the NeoGeo Wiki. I&#8217;m currently rewriting libmd, the MegaDrive dev library, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently working on many things.</p>
<p>I&#8217;ve recreated the <a href="http://wiki.megadrive.org">MegaDrive wiki</a> and started to put a lot of info. It&#8217;s far from finished (and I think it will never be <img src='http://www.elbarto.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) but the goal is to do what furrtek and I have done on the <a href="http://wiki.neogeodev.org">NeoGeo Wiki</a>.</p>
<p>I&#8217;m currently rewriting libmd, the MegaDrive dev library, it&#8217;s still in ASM for C programs but it&#8217;s more a SDK now rather than a low-level lib. The lib is polling the joypads automatically, you add request to load gfx/data/palette to vram and the lib will do it in vblank. I&#8217;m fixing some bugs right now so I should released it soon.</p>
<p>The lib size is ~3Kb and uses ~1Kb of ram for joypad status, sprites list etc &#8230; but it will use more when I&#8217;ll add some decompression routines for the gfx.</p>
<p>On the NeoGeo side it&#8217;s a bit calm. It&#8217;s been a long time since furrtek or I have touched the neopenbios. I also have an SDK in development but I want to finish the MegaDrive one first.</p>
<p>&nbsp;</p>
<p>That&#8217;s all folks.</p>
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		<title>Two more MegaCD 1 Japanese Bioses</title>
		<link>http://www.elbarto.org/index.php/2012/03/two-more-megacd-1-japanese-bioses/</link>
		<comments>http://www.elbarto.org/index.php/2012/03/two-more-megacd-1-japanese-bioses/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 21:25:00 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/?p=133</guid>
		<description><![CDATA[Hello, I&#8217;ve just dump two more japanese megacd1 bioses. Those are revision B and D. Which means that now we have the B,C,D,H and &#8220;p&#8221; revision. The &#8220;p&#8221; revision isn&#8217;t confirmed. epr-14088X]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>I&#8217;ve just dump two more japanese megacd1 bioses. Those are revision B and D.<br />
Which means that now we have the B,C,D,H and &#8220;p&#8221; revision. The &#8220;p&#8221; revision isn&#8217;t confirmed.</p>
<p><a href='http://www.elbarto.org/wp-content/uploads/2012/03/epr-14088X.zip'>epr-14088X</a></p>
]]></content:encoded>
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		<title>Update of Understanding SEGA serial 101 &#8211; MegaDrive</title>
		<link>http://www.elbarto.org/index.php/2011/05/update-of-understanding-sefa-serial-101-megadrive/</link>
		<comments>http://www.elbarto.org/index.php/2011/05/update-of-understanding-sefa-serial-101-megadrive/#comments</comments>
		<pubDate>Thu, 05 May 2011 17:46:20 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/index.php/2011/05/update-of-understanding-sefa-serial-101-megadrive/</guid>
		<description><![CDATA[After looking at the games with serials G-5XXX on the sega archive website, I&#8217;ve noted that all thoses games use backup ram for saves. I&#8217;ve also noted that some games with saves have for serial G-45XX. I&#8217;ve come to the conclusion that all SEGA published games which uses backup ram have for serial either G-5XXX [...]]]></description>
			<content:encoded><![CDATA[<p>After looking at the games with serials G-5XXX on the sega archive website, I&#8217;ve noted that all thoses games use backup ram for saves. I&#8217;ve also noted that some games with saves have for serial G-45XX.</p>
<p>I&#8217;ve come to the conclusion that all SEGA published games which uses backup ram have for serial either G-5XXX or G- 45XX.<br />
If I&#8217;m not wrong all G-45XX games uses serial EEPROM while G-5XXX games use standard SRAM.</p>
]]></content:encoded>
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		<title>Recent addition in my collection</title>
		<link>http://www.elbarto.org/index.php/2010/12/recent-addition-in-my-collection/</link>
		<comments>http://www.elbarto.org/index.php/2010/12/recent-addition-in-my-collection/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 13:34:23 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>
		<category><![CDATA[Pico]]></category>
		<category><![CDATA[SEGA]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/index.php/2010/12/recent-addition-in-my-collection/</guid>
		<description><![CDATA[It has to be at a non-working day that I receive packages at work &#8230; but it&#8217;s not really a problen as I live on the same street I just got a french Sega Pico with the box and a lot of games (I had most of them but loose or without the manual). Now [...]]]></description>
			<content:encoded><![CDATA[<p>It has to be at a non-working day that I receive packages at work &#8230; but it&#8217;s not really a problen as I live on the same street <img src='http://www.elbarto.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I just got a french Sega Pico with the box and a lot of games (I had most of them but loose or without the manual). Now I got all the released french titles complete in box except for Wiinie the Pooh (don&#8217;t know if it exists as it was bundle with the console).</p>
<p><span id="more-42"></span></p>
<p><a href="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022342.jpg"><img class="alignnone size-full" src="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022342.jpg" alt="" width="384" height="288" /></a></p>
<p><a href="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022412.jpg"><img class="alignnone size-full" src="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022412.jpg" alt="" width="384" height="288" /></a></p>
<p>I also got my package from japan with four MegaCD, one complete in box and the others three in loose.<br />
I&#8217;ve bought them to help me repair my development unit.</p>
<p><a href="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022434.jpg"><img class="alignnone size-full" src="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022434.jpg" alt="" width="384" height="288" /></a></p>
<p><a href="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022454.jpg"><img class="alignnone size-full" src="http://www.elbarto.org/wp-content/uploads/2010/12/20101203-022454.jpg" alt="" width="384" height="288" /></a></p>
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		<title>Understanding Sega serials 102 &#8211; Japanese Third-Party published games</title>
		<link>http://www.elbarto.org/index.php/2010/11/understanding-sega-serials-102-japanese-third-party-published-games/</link>
		<comments>http://www.elbarto.org/index.php/2010/11/understanding-sega-serials-102-japanese-third-party-published-games/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 06:49:39 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Serial]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/?p=18</guid>
		<description><![CDATA[SEGA published all the software for the pre-MegaDrive era in Japan. For MegaDrive and next systems SEGA attributed a prefix code to each publisher for their games serial. This code start by T- and is followed by two or three digits. After that there is the game unique identifier, which is two digits then the [...]]]></description>
			<content:encoded><![CDATA[<p>SEGA published all the software for the pre-MegaDrive era in Japan.</p>
<p>For MegaDrive and next systems SEGA attributed a prefix code to each publisher for their games serial. This code start by T- and is followed by two or three digits.</p>
<p>After that there is the game unique identifier, which is two digits then the console code (digit or letter).</p>
<p><span id="more-18"></span></p>
<table>
<tr>
<th>Console code</th>
</tr>
<tr>
<td>MegaDrive</td>
<td>3</td>
</tr>
<tr>
<td>MegaCD</td>
<td>4</td>
</tr>
<tr>
<td>Game Gear</td>
<td>7</td>
</tr>
<tr>
<td>32X</td>
<td>A</td>
</tr>
<tr>
<td>MegaCD-32X</td>
<td>F</td>
</tr>
<tr>
<td>Saturn</td>
<td>G</td>
</tr>
<tr>
<td>Dreamcast</td>
<td>M</td>
</tr>
<tr>
<td>Pico</td>
<td>0</td>
</tr>
</table>
<h2><strong><em>Electronic Arts</em></strong></h2>
<p>Electronic Arts was authorized to build their own cartridges/boxes and thus have their own serials.</p>
<p>They all start by EM200 and they are followed by a two digits unique game identifier.</p>
<h2><strong><em>Victor / JVC </em></strong></h2>
<p>Victor released with their WonderMega (serial RG M1 and RG M2) the &#8220;Wonder Library&#8221;. The software has a special serial : RG-ED1.</p>
<h2>Third Party Publisher Code</h2>
<p>I&#8217;ve managed to build a list of all (or at least almost) the third party publisher with their code.</p>
<p>Some codes are used by different publisher, and some publisher use different codes don&#8217;t ask me why <img src='http://www.elbarto.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.elbarto.org/index.php/sega-third-party-publisher-code/">Sega Third Party Publisher Code</a></p>
]]></content:encoded>
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		<title>Understanding Sega serials 101 &#8211; Japanese SEGA published games</title>
		<link>http://www.elbarto.org/index.php/2010/11/understanding-sega-serials-101-japanese-sega-published-games/</link>
		<comments>http://www.elbarto.org/index.php/2010/11/understanding-sega-serials-101-japanese-sega-published-games/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 04:10:35 +0000</pubDate>
		<dc:creator>ElBarto</dc:creator>
				<category><![CDATA[MegaDrive]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Serial]]></category>

		<guid isPermaLink="false">http://www.elbarto.org/?p=6</guid>
		<description><![CDATA[For the 101 I&#8217;ve took the easiest part. It&#8217;s the easiest because SEGA published all their game serial (see http://sega.jp/archive/segahard/) and all games follows &#8220;almost&#8221; strict rules. Part 1 &#8211; SG1000/SC3000 Game cartridges serial is G-10XX. G means Game and XX is the software unique identifier. Card game serial is C- XX. C means Cart [...]]]></description>
			<content:encoded><![CDATA[<p>For the 101 I&#8217;ve took the easiest part. It&#8217;s the easiest because SEGA published all their game serial (see <a href="http://sega.jp/archive/segahard/">http://sega.jp/archive/segahard/</a>) and all games follows &#8220;almost&#8221; strict rules.</p>
<h2><strong><em>Part 1 &#8211; SG1000/SC3000</em></strong></h2>
<p><strong><em> </em></strong>Game cartridges serial is G-10XX. G means Game and XX is the software unique identifier.</p>
<p>Card game serial is C- XX. C means Cart and XX is the software unique identifier</p>
<p>Educational cartridges serial is E-1XX. E means Educational and XX is the software unique identifier (the only two software that don&#8217;t have serials are 物理(運動と力編) and 物理(エネルギー編)</p>
<p>Basic cartridge serial is B-XX. B means Basic and XX is the software unique identifier.</p>
<p><span id="more-6"></span></p>
<h2><strong><em> Part 2 &#8211; MarkIII/SMS</em></strong></h2>
<p><strong><em> </em></strong>Gold cartridges serial is G-13XX.</p>
<p>Silver cartridges serial is S-00X (only two are known).</p>
<p>Card game serial is C-5XX.</p>
<h2><strong><em>Part 3 &#8211; Game Gear</em></strong></h2>
<p>Game cartridge serial is G-3XXX.</p>
<h2><strong><em>Part 4 &#8211; MegaDrive</em></strong></h2>
<p>Here comes the only tricky part of the serials system, most of the games have a serial in the form of G-4XXX (130 to be exact), but a small amount of games have an G-5XXX serial (37) and Virtua Racing have for serial G-7001 (which can be understandable considering that it&#8217;s the only game with Sega SVP chip).</p>
<p>There is no clear relation between those games so I really don&#8217;t know why they don&#8217;t have an G-4XXX serial.</p>
<h2><strong><em>Part 5 &#8211; MegaCD</em></strong></h2>
<p>Game serial is G-6XXX, nothing fancy.</p>
<h2><strong><em>Part 6 &#8211; 32X</em></strong></h2>
<p>Game serial is GM- 40XX, except for Virtua Racing Deluxe, Golf Magazine Presents 36 Great Holes Staring Fred Couples and Chaotix which have GM-500X serials.</p>
<p>I assume that the M is for Mars (code name of the 32X). Again no clear relation between game who have G-500X serials, maybe it&#8217;s the same for MegaDrive games ?</p>
<h2><strong><em>Part 7 &#8211; Saturn</em></strong></h2>
<p>Almost all games have serial GS-9XXX. The S is for Saturn I think.</p>
<p>SegaNet title serial is GS-71XX</p>
<h2><strong><em>Part 8 &#8211; Dreamcast</em></strong></h2>
<p>Dreamcast is easy too, all games have for serial HDR-XXXX.</p>
<p>For the 102 we will explore the world of third party publisher, and it is a mess <img src='http://www.elbarto.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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